threejs-geometry

v2026.09.24

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

GitHub
安装命令
npx skhub add sickn33/threejs-geometry
Markdown
SKILL.md

Three.js Geometry

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to create or optimize geometry in Three.js.
  • The task involves built-in shapes, custom BufferGeometry, vertices, or instanced rendering.
  • You are working on mesh structure rather than scene setup or materials alone.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
发现
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版本
最新版本元数据

版本

v2026.09.24

发布时间

2026年9月24日

分类

未分类

许可证

MIT

源路径

skills/threejs-geometry

默认分支

main

最新提交

7b534bc

Tree SHA

8d3d722