makepad-2-0-animation

v2026.09.24

Makepad 2.0 guidance for animation; use when building or debugging Makepad UI code.

GitHub
安装命令
npx skhub add sickn33/makepad-2-0-animation
Markdown
SKILL.md

When to Use

  • Use when this upstream workflow matches the user's stated goal.
  • Use when the task requires the procedures documented in this skill.

Makepad 2.0 Animation Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-03-03

Overview

The Animator system drives instance() shader variables over time, enabling hover effects, transitions, and looping animations. It uses independent animation tracks called "groups" that run simultaneously.

Documentation

Refer to the local files for detailed documentation:

  • ./references/animator-reference.md - Complete Animator API, play types, ease functions, examples

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "Reference docs incomplete. Still answering based on SKILL.md patterns."
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

Critical: Widget Animator Support

NOT all widgets support animator! Adding animator: Animator{...} to an unsupported widget is silently ignored - no error, no animation, nothing happens.

Widgets that SUPPORT Animator

View, SolidView, RoundedView, ScrollXView, ScrollYView, ScrollXYView, Button, ButtonFlat, ButtonFlatter, CheckBox, Toggle, RadioButton, LinkLabel, TextInput

Widgets that DO NOT Support Animator

Label, H1-H4, P, TextBox, Image, Icon, Markdown, Html, Slider, DropDown, Splitter, Hr, Filler

To animate a Label: Wrap it in a View with the animator:

View{
    width: Fit height: Fit
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 0.0}} }
            on: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 1.0}} }
        }
    }
    label := Label{text: "Animated via parent"}
}

Animator Structure

animator: Animator{
    <group_name>: {
        default: @<state_name>
        <state_name>: AnimatorState{
            from: { ... }
            ease: <EaseFunction>
            redraw: true
            apply: { ... }
        }
        <state_name>: AnimatorState{ ... }
    }
    <group_name>: { ... }
}

Groups

Each group is an independent animation track. Common groups:

GroupPurposeTypical States
hoverMouse hover in/outoff, on
focusKeyboard focusoff, on
activeToggled/checked stateoff, on
disabledDisabled stateoff, on
timeContinuous loopingoff, on

Multiple groups animate simultaneously without interfering.


The from Block

Controls transition timing. Keys are states being transitioned FROM, or all as catch-all.

// From any state, animate over 0.2 seconds
from: {all: Forward {duration: 0.2}}

// Instant from any state
from: {all: Snap}

// Different timing depending on origin
from: {
    all: Forward {duration: 0.1}
    down: Forward {duration: 0.01}
}

Play Types

TypeDescriptionExample
Forward {duration: 0.2}One-shot forwardHover transitions
SnapInstant jump, no animationDefault state initialization
Loop {duration: 1.0}Looping animationLoading spinners
ReverseLoop {duration: 1.0}Ping-pong loopPulsing effects
BounceLoop {duration: 1.0}Bounce back and forthBouncing animations

Ease Functions

FunctionDescription
LinearConstant speed
InQuad / OutQuad / InOutQuadQuadratic easing
InCubic / OutCubic / InOutCubicCubic easing
InQuart / OutQuart / InOutQuartQuartic easing
InQuint / OutQuint / InOutQuintQuintic easing
InSine / OutSine / InOutSineSine easing
InExp / OutExp / InOutExpExponential easing
InCirc / OutCirc / InOutCircCircular easing
InElastic / OutElastic / InOutElasticElastic spring
InBack / OutBack / InOutBackOvershoot
InBounce / OutBounce / InOutBounceBounce

Usage: ease: OutCubic in the AnimatorState (optional, defaults to Linear).


The apply Block

Target values to animate TO. Structure mirrors the widget's shader properties.

// Animate single properties
apply: {
    draw_bg: {hover: 1.0}
}

// Animate multiple properties
apply: {
    draw_bg: {hover: 1.0 color: #f00}
    draw_text: {color: #fff}
}

CRITICAL: Only instance() shader variables can be animated. uniform() variables cannot.


Complete Hover Button Example

use mod.prelude.widgets.*

let HoverCard = RoundedView{
    width: Fill height: Fit
    padding: 16
    new_batch: true
    cursor: Hand
    draw_bg +: {
        instance hover: 0.0
        color: mix(#2a2a3d, #3a3a5d, self.hover)
        border_radius: 8.0
    }
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 0.0}}
            }
            on: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 1.0}}
            }
        }
    }
    title := Label{text: "Hover me" draw_text.color: #fff}
}

Key points:

  • new_batch: true is REQUIRED for hoverable items with backgrounds
  • cursor: Hand shows pointer cursor on hover
  • instance hover: 0.0 declares the animatable variable
  • mix(color1, color2, self.hover) interpolates between colors

Timeline Animation (Keyframes)

For multi-step animations use timeline():

animator: Animator{
    time: {
        default: @off
        on: AnimatorState{
            from: {all: Loop {duration: 2.0}}
            apply: {
                draw_bg: {
                    rotation: timeline(){
                        snap(0.0)
                        snap(6.28)
                    }
                }
            }
        }
    }
}

Loading Spinner Pattern

let Spinner = View{
    width: 40 height: 40
    draw_bg +: {
        instance rotation: 0.0
        pixel: fn() {
            let sdf = Sdf2d.viewport(self.pos * self.rect_size)
            let cx = self.rect_size.x * 0.5
            let cy = self.rect_size.y * 0.5
            let r = min(cx, cy) * 0.8
            sdf.arc(cx, cy, r, self.rotation, self.rotation + 4.5, 3.0)
            sdf.stroke(#4488ff, 2.5)
            return sdf.result
        }
    }
    animator: Animator{
        time: {
            default: @on
            on: AnimatorState{
                from: {all: Loop {duration: 1.0}}
                apply: {
                    draw_bg: {
                        rotation: timeline(){
                            snap(0.0)
                            snap(6.28318)
                        }
                    }
                }
            }
        }
    }
}

Animator vs Vector Tween

Makepad has two separate animation systems:

FeatureAnimator (this skill)Tween (see makepad-2.0-vector)
TargetWidget shader instance varsSVG shape properties (fill, cx, opacity...)
Syntaxanimator: Animator{...} blockProperty value: opacity:Tween{...}
TriggersState transitions (hover, focus)Automatic on render
LoopLoop {duration: 1.0} in fromloop_:true (bool, NOT string!)
Use forUI interactions (hover, click)SVG/Vector graphic animations

Use Animator for: Button hover effects, toggle states, loading spinners (shader-based) Use Vector Tween for: SVG path animations, pulsing indicators, moving dots, color transitions

See the makepad-2.0-vector skill for Tween details.


Best Practices

  1. Always add new_batch: true to Views with backgrounds that have hover animations
  2. Use instance variables for anything you want to animate
  3. Match group names to semantic purposes (hover, focus, active)
  4. Use Forward for transitions, Snap for instant state changes
  5. Set default: @off for states that start inactive
  6. Label cannot animate - wrap in View if you need animation on text
  7. Keep durations short (0.1-0.3s) for hover, longer (0.5-2.0s) for time-based

Examples

User: Apply this skill to my current task.
Assistant: Follow the workflow in this skill, cite limitations, and ask before risky steps.

Limitations

  • Imported upstream skill; verify credentials, permissions, and safety boundaries before execution.
  • Does not replace environment-specific validation, testing, or maintainer review.
发现
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版本
最新版本元数据

版本

v2026.09.24

发布时间

2026年9月24日

分类

未分类

许可证

MIT

源路径

skills/makepad-2-0-animation

默认分支

main

最新提交

7b534bc

Tree SHA

8d3d722