threejs-ecs-ts

v2026.09.25

Three.js combined with Entity Component Systems (ECS) and TypeScript, adding structured game and interactive architecture patterns on top of Three.js rendering for complex interactive scenes with many independent objects.

GitHub
安装命令
npx skhub add podo/threejs-ecs-ts
Markdown
SKILL.md

threejs-ecs-ts

Catalogue stub — full package: Nice-Wolf-Studio/claude-skills-threejs-ecs-ts

Decision tree

  1. Is the package already installed? Check: ~/.design-agent-skills/skills/threejs-ecs-ts/SKILL.md exists.

    • Yes → invoke threejs-ecs-ts and proceed
    • No → go to step 2
  2. Do you have shell access?

    • Yes → run the install command below, then invoke the skill
    • No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only

Install command

npx skills add Nice-Wolf-Studio/claude-skills-threejs-ecs-ts

Invoke after install

  • Skill name: threejs-ecs-ts
  • Trigger phrases: "Three.js ECS", "entity component", "3D game architecture"

What it does

Combines Three.js rendering with Entity Component System (ECS) architecture patterns in TypeScript, providing a structured approach to managing complex interactive 3D scenes. ECS separates data (components) from logic (systems) and entities (IDs), enabling scalable scenes with many independent objects such as game characters, simulations, or interactive installations. Ideal when scene complexity exceeds what simple object hierarchies can manage cleanly.

When NOT to use

  • Simple Three.js scenes without architectural complexity — use cloudai-threejs instead
  • WebGPU-specific rendering features — use webgpu-claude-skill instead
  • Architecture/BIM 3D workflows — use threejs-claude-skill-package instead
发现
标签

此技能尚未发布标签。

版本
最新版本元数据

版本

v2026.09.25

发布时间

2026年9月25日

分类

未分类

许可证

MIT

源路径

skills/threejs-ecs-ts

默认分支

main

最新提交

c3fac4c

Tree SHA

4419447