shader-dev

v2026.09.25

GLSL shader development: ray marching, fluid simulation, particle systems, and procedural generation. Official MiniMax skill for creating real-time visual effects in WebGL and creative coding contexts.

GitHub
安装命令
npx skhub add podo/shader-dev
Markdown
SKILL.md

shader-dev

Catalogue stub — full skill: MiniMax-AI/skills

Decision tree

  1. Is the full skill already installed? Check whether the skill at this location still has a das: block:

    • Global: grep -q "^das:" ~/.agents/skills/shader-dev/SKILL.md 2>/dev/null && echo "pointer" || echo "installed"
    • Project: grep -q "^das:" .agents/skills/shader-dev/SKILL.md 2>/dev/null && echo "pointer" || echo "installed"
    • No das: block → full skill installed, invoke it and proceed
    • das: block present → go to step 2
  2. Detect scope, then install:

    To detect scope:

    [ -e ~/.agents/skills/shader-dev ] && echo "global" || echo "project"
    

    Global (installed with -g):

    npx skills add MiniMax-AI/skills --skill shader-dev -g -y
    

    Project (installed without -g):

    npx skills add MiniMax-AI/skills --skill shader-dev -y
    

    Claude Code: send either command as a chat message starting with ! to run it without leaving the conversation.

Invoke after install

  • Skill name: shader-dev
  • Trigger phrases: "shader", "GLSL", "ray marching", "fluid simulation", "WebGL shader"

What it does

Official MiniMax GLSL shader skill covering the full real-time graphics toolbox: ray marching for 3D SDFs, fluid dynamics simulation, particle systems, and procedural pattern generation. Produces working WebGL fragment/vertex shaders with correct uniforms, time-based animation, and noise functions.

发现
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版本
最新版本元数据

版本

v2026.09.25

发布时间

Sep 25, 2026

分类

未分类

许可证

MIT

源路径

skills/shader-dev

默认分支

main

最新提交

c3fac4c

Tree SHA

4419447