liquid-glass-skill

v2026.09.25

Deep knowledge of Apple's Liquid Glass design system (iOS 26+/macOS 26+): .glassEffect() modifier, .buttonStyle(.glass), GlassEffectContainer, platform-specific implementations, migration from existing apps, and common pitfalls with tested solutions.

GitHub
安装命令
npx skhub add podo/liquid-glass-skill
Markdown
SKILL.md

liquid-glass-skill

Catalogue stub — full package: haider-nawaz/liquid-glass-skill

Decision tree

  1. Is the package already installed? Check: ~/.design-agent-skills/skills/liquid-glass-skill/SKILL.md exists.

    • Yes → invoke liquid-glass-skill and proceed
    • No → go to step 2
  2. Do you have shell access?

    • Yes → run the install command below, then invoke the skill
    • No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only

Install command

/plugin marketplace add haider-nawaz/liquid-glass-skill

Invoke after install

  • Skill name: liquid-glass-skill
  • Trigger phrases: "Liquid Glass", "iOS 26 design", "glassEffect", "GlassEffectContainer"

What it does

Provides comprehensive knowledge of Apple's Liquid Glass material system introduced in iOS 26 and macOS 26. Covers the SwiftUI .glassEffect() view modifier, .buttonStyle(.glass) for interactive elements, GlassEffectContainer for grouping glass surfaces, platform-specific behavioral differences between iOS, macOS, tvOS, and visionOS, step-by-step migration paths for apps upgrading from pre-26 designs, and a catalogue of known pitfalls (performance, layering, contrast) with tested solutions.

When NOT to use

  • Apps targeting iOS versions before iOS 26 — Liquid Glass APIs are unavailable
  • Android or cross-platform design — use mobile-app-design instead
  • General SwiftUI patterns beyond Liquid Glass — use swiftui-claude-skills or swiftui-patterns
发现
标签

此技能尚未发布标签。

版本
最新版本元数据

版本

v2026.09.25

发布时间

2026年9月25日

分类

未分类

许可证

MIT

源路径

skills/liquid-glass-skill

默认分支

main

最新提交

c3fac4c

Tree SHA

4419447