swiftui-development

v2026.09.24

Guidelines for building SwiftUI applications with MVVM/Clean Architecture, Swift 6 strict concurrency, and modern state management. Use when building SwiftUI views, structuring view models, managing state with @State/@Observable, handling async data flow, or optimizing SwiftUI view performance.

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npx skhub add mindrally/swiftui-development
Markdown
SKILL.md

SwiftUI Development

This skill covers best practices for building clear, performant, and maintainable SwiftUI applications, including architecture, state management, Swift 6 concurrency, layout, animation, and testing.

Key Principles

  • Write correct, up-to-date, bug-free, fully functional, secure, and performant code
  • Favor readability, but not at the expense of correctness or safety
  • Fully implement all requested functionality — leave no TODOs, placeholders, or missing pieces
  • Target Swift 6.0+ with strict concurrency checking enabled; treat concurrency warnings as errors
  • Target iOS 17+ where possible to use modern APIs (@Observable, NavigationStack, #Preview); note the minimum deployment target when it forces older patterns

Architecture

  • Use MVVM (Model-View-ViewModel) or Clean Architecture; introduce a Coordinator layer for complex, multi-screen navigation flows
  • Apply SOLID principles to views and view models:
    • Single Responsibility — each view or view model has one reason to change
    • Open/Closed — extend behavior via composition and protocols rather than modifying existing types
    • Liskov Substitution — protocol conformances must be substitutable without surprising callers
    • Interface Segregation — keep protocols small and focused rather than one large "do everything" interface
    • Dependency Inversion — depend on protocol abstractions, not concrete types, and inject dependencies via init
  • Implement protocol-oriented programming; prefer structs over classes for data models
  • Use extensions for code organization and separation of concerns

SwiftUI View Structure

  • Keep views small and focused on a single responsibility
  • Treat 50 lines as a practical ceiling for a body property — past that, extract subviews into small, reusable structs or private extension functions
  • Use @ViewBuilder for custom container views and complex conditional view logic
  • Implement proper view composition patterns

State Management

  • @State — local, value-type view state (Bool, Int, String, small structs)
  • @Binding — two-way data binding with child views
  • @StateObject — use only in the view that creates/owns the object's lifecycle
  • @ObservedObject — use in child views that react to changes but don't own the object
  • @EnvironmentObject / @Environment — use sparingly for broadly shared dependencies or system values; prefer explicit dependency injection via init when a dependency belongs to a specific view hierarchy rather than the whole app
  • @Published — for observable properties on ObservableObject classes (pre-iOS 17 or when ObservableObject is otherwise required)
  • @Observable macro (iOS 17+) — prefer this over ObservableObject/@Published for new view models; it removes the need for @Published on every property and only triggers view updates for properties actually read by that view, which reduces unnecessary redraws

Naming Conventions

  • camelCase for variables, functions, and methods; PascalCase for types (classes, structs, enums, protocols)
  • Use descriptive, verbose names — fetchUserData over getData
  • Prefix boolean variables with is, has, should, etc.
  • Use verb phrases for function names

SwiftUI Best Practices

  • Use SF Symbols for system icons; use semantic colors from the asset catalog for automatic dark mode support
  • Support Dynamic Type and implement proper keyboard avoidance
  • Use NavigationStack (iOS 16+) over the deprecated NavigationView
  • Prefer type-inferred shorthand dot syntax where available (e.g., .background(.blue))
  • Add .contentShape(Rectangle()) to HStack/VStack rows that have transparent backgrounds, so taps register across the whole row rather than only on opaque content

Layout and Styling

  • Use native SwiftUI layout containers (VStack, HStack, ZStack, Grid); use LazyVStack/LazyHStack for dynamic or long lists
  • Use GeometryReader sparingly — it expands to fill all available space and can hurt layout performance; prefer .background(GeometryReader { ... }) scoped to a single view, or the Layout protocol for custom layouts
  • Give list items stable, meaningful ids (from Identifiable) rather than \.self
  • Implement adaptive layouts for different screen sizes
  • Use ViewModifiers for reusable styling; create custom ButtonStyle, TextFieldStyle, etc.

Animations and Transitions

  • Prefer .animation(_:value:) scoped to a specific state value over broad withAnimation calls, especially inside body
  • Reserve withAnimation for animations explicitly triggered by user interaction
  • Implement custom transitions using AnyTransition; use matchedGeometryEffect for hero animations
  • Use TimelineView for high-frequency, time-driven visual updates instead of a Timer + published property

Swift 6 Concurrency & Data Flow

  • Annotate view models with @MainActor; all UI updates must happen on the main actor
  • Prefer .task(id:) over .onAppear for starting async work — it automatically cancels the task when the view disappears or the id changes, avoiding orphaned work
  • Use async/await for asynchronous operations and Result (or typed throws) for error handling
  • Prefer actor types for shared mutable state or services accessed from multiple tasks
  • Mark pure logic functions nonisolated when they don't touch the main actor, to avoid unnecessary hops
  • Never block the main thread — move heavy computation to a detached Task
  • Handle loading, error, and success states explicitly rather than leaving implicit/undefined states

Memory Management & Safety

  • Default to [weak self] in closures that outlive the current scope; use guard let self else { return } at the start of async closures
  • Only use [unowned self] when the closure's lifetime is provably shorter than self's
  • Handle optionals safely — no force unwrapping; use guard for early returns
  • For remote images, use AsyncImage (with a caching layer, or a library like Nuke/Kingfisher for production apps) and apply .resizable() immediately

Performance Optimization

  • Minimize view body recalculations; adopt Equatable conformance where it helps SwiftUI skip redundant diffing
  • Implement proper list diffing with Identifiable items and stable ids
  • Profile with Instruments before optimizing; cache expensive computations rather than recomputing them in body

Accessibility

  • Add accessibility labels, hints, and traits appropriately; support VoiceOver
  • Assign distinct accessibilityIdentifier strings to interactive elements so UI tests can target them reliably
  • Test with accessibility features (Dynamic Type, VoiceOver, Reduce Motion) enabled

Testing and Previews

  • Always provide a preview using #Preview (Xcode 15+) or PreviewProvider on older toolchains, injecting realistic mock data
  • Preview in multiple color schemes and device sizes
  • Structure unit tests with Given-When-Then; generate protocol-based mocks for external dependencies so view models can be tested without hitting real services

Code Quality

  • Write self-documenting code; add comments only for non-obvious logic
  • Follow the Swift API Design Guidelines
  • Use MARK: - Section Name to organize longer files, and place private helpers in a private extension

Common Patterns

View with @Observable ViewModel (iOS 17+)

@Observable
@MainActor
final class ContentViewModel {
    var items: [Item] = []
    var isLoading = false

    func loadItems() async {
        isLoading = true
        defer { isLoading = false }
        // Load items
    }
}

struct ContentView: View {
    @State private var viewModel = ContentViewModel()

    var body: some View {
        List(viewModel.items) { item in
            Text(item.name)
        }
        .task(id: viewModel.items.count) {
            await viewModel.loadItems()
        }
    }
}

View with ObservableObject ViewModel (pre-iOS 17 / legacy)

struct ContentView: View {
    @StateObject private var viewModel = ContentViewModel()

    var body: some View {
        // View implementation
    }
}

@MainActor
class ContentViewModel: ObservableObject {
    @Published var items: [Item] = []
    @Published var isLoading = false

    func loadItems() async {
        isLoading = true
        // Load items
        isLoading = false
    }
}

Reusable View Modifier

struct CardModifier: ViewModifier {
    func body(content: Content) -> some View {
        content
            .padding()
            .background(Color(.systemBackground))
            .cornerRadius(12)
            .shadow(radius: 4)
    }
}

extension View {
    func cardStyle() -> some View {
        modifier(CardModifier())
    }
}
</content>
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最新版本元数据

版本

v2026.09.24

发布时间

Sep 24, 2026

分类

未分类

许可证

Apache-2.0

源路径

swiftui-development

默认分支

main

最新提交

9718410

Tree SHA

81ba3c7