build-vesperfall-review-assets

v2026.09.24

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

GitHub
安装命令
npx skhub add mengto/build-vesperfall-review-assets
Markdown
SKILL.md

Build Vesperfall Review Assets

Create one reviewable asset pair without confusing catalog media, imported files, procedural factories, and future contracts.

Workflow

  1. Inspect repository truth before choosing a model path.
    • Locate shipped PNG, FBX, GLB, textures, runtime factories, and declared-but-missing paths.
    • Prefer a shipped FBX/GLB when it is the actual runtime source.
    • Use $img2threejs only when reconstructing from an image in code. Never relabel imported geometry as img2threejs.
    • Do not claim a GLB or texture exists because code declares a future URL.
  2. Produce the transparent catalog reference.
    • Reuse or derive from the production portrait when it already matches the asset identity.
    • Normalize catalog copies to 512×512 RGBA unless the project contract says otherwise.
    • Keep transparent corners and avoid baked floor, halo, or shadow.
    • Store project-bound output under public/asset-catalog/<category>/.
  3. Build the live model preview.
    • Put loading/model construction in a small asset-specific module.
    • Preserve runtime provenance in userData: source paths or factory, action count, sockets, and review-only status.
    • Attach equipment to named sockets. Keep materials, renderer, mixers, events, and animation frames disposable.
    • Frame from measured bounds. Ground from foot/contact geometry, not the lowest weapon tip.
  4. Pair the catalog surfaces.
    • Card/grid: transparent PNG only, with no canvas.
    • Selected inspector: one live model canvas plus truthful format label.
    • Add a button to an isolated preview or moveset route.
    • Keep fallback media visible until WebGL/model loading is ready.
  5. Build the isolated review route.
    • Expose the real action library when clips exist.
    • Provide restart, pause/play, action selection, drag rotation, source paths, and provenance.
    • For procedural motions, mark runtime, contract, and candidate actions separately.
  6. Validate before committing.
    • Run scripts/validate_pair.py <png> <model-source>.
    • Add inventory tests for exact paths, RGBA dimensions, preview kind, and route.
    • Test every motion/contact point deterministically when grounding changes with animation.
    • Run build, lint, full tests, and git diff --check.
    • Use the Codex in-app browser only. Verify desktop and mobile, card PNG/no canvas, inspector model/one canvas, preview navigation, grounding, scroll, overflow, broken media, and console warnings/errors.
  7. Commit the narrow task and hand off its exact SHA before deployment reconciliation.

Read references/catalog-contract.md when changing catalog types, provenance language, or review-route behavior.

Required reporting

Report:

  • PNG path, dimensions, and alpha status
  • model source or procedural factory
  • whether the model is imported, runtime procedural, or review-only reconstruction
  • preview route and available actions
  • test/build/browser proof
  • exact commit SHA
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版本
最新版本元数据

版本

v2026.09.24

发布时间

2026年9月24日

分类

未分类

许可证

MIT

源路径

agent-skills/game-development/build-vesperfall-review-assets

默认分支

main

最新提交

a965851

Tree SHA

51ae735