claude-code-game-studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

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安装命令
npx skhub add --skillset @donchitos/claude-code-game-studios

包含的技能

Audit GDD content counts against what's implemented — planned vs built.
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Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL. After /brainstorm and /setup-engine.
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QA test plan for a sprint — classifies stories by Logic/Integration/Visual/UI, covers automated tests, manual cases, smoke scope.
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Lightweight spec for small changes — tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.
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Map test coverage to GDD critical paths, find fixed bugs lacking regression tests, flag drift from new features.
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Pre-release checklist — build verification, certification requirements, store metadata, launch readiness.
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Sprint or milestone retrospective from completed work, velocity, blockers. Actionable insights for the next iteration.
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Generate missing design or architecture docs from existing implementation — works backwards from code and prototypes.
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Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
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Scope creep check — current scope versus the original plan. Flags additions, quantifies bloat, recommends cuts. 'Any scope creep?'
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Security audit — save tampering, cheat vectors, network exploits, data exposure, input validation. Before public or multiplayer release.
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View or change project config — effective merged values, or set locally in project.local.yaml.
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Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data.
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Improve a skill via a test-fix-retest loop — static checks, targeted fixes, keep or revert on score change.
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Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit.
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Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.
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Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
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New or updated sprint plan from the current milestone, completed work, and available capacity.
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Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'
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First-time onboarding — asks where you are, then guides you to the right workflow.
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End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.
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Is a story implementation-ready? Checks clear acceptance criteria, open questions, ADR refs. READY/NEEDS WORK/BLOCKED/NOT ASSESSED.
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Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
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Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
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Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.
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Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event.
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Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
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Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area.
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Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.
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Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.
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Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates.
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Track, categorize and prioritize technical debt across the codebase — scans for debt indicators, maintains a register.
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Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story.
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Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs.
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Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in tests/helpers/. Reduces boilerplate.
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Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint.
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Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.
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Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.
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Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs.
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Author the architecture blueprint before code is written. Validates decisions against the pinned engine, flags knowledge gaps.
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Flat must-do/never-do rules sheet per system and layer, extracted from Accepted ADRs. ADRs explain why; this is actionable.
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Turn GDDs plus architecture into epics — one per architectural module, with untraced requirements. Then /create-stories [epic-slug].
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Break one epic into implementable stories embedding TR-ID, ADR guidance, acceptance criteria. Reads the control manifest. After /create-epics.
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Day-one launch patch — focused fix for known issues found after gold master. Mini-sprint with QA gate and rollback.
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Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
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Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.
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Implement a story: ADR guidelines, right programmer agent, code plus test. After /story-readiness, before /code-review and /story-done.
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Estimate task effort from complexity, dependencies, velocity, risk. Structured estimate with confidence levels.
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Ready to advance between development phases? PASS/CONCERNS/NOT ASSESSED/FAIL with blockers and required artifacts. 'Can we move to production?'
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What should I do next? Use when stuck or you don't know what to do.
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Emergency fix bypassing normal sprint process — hotfix branch, approvals tracked, backport verified, full audit trail.
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Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
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Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
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Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.
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Milestone progress review — completeness, quality metrics, risk, go/no-go recommendation. At checkpoints or before a deadline.
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Onboarding doc for a new contributor or agent — project state, conventions, priorities relevant to the specified role.
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Player-facing patch notes from git history and changelogs. Translates developer language into player communication.
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Performance profiling — find bottlenecks, measure against budgets, produce ranked optimization recommendations.
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Structured playtest report template, or turn existing playtest notes into structured feedback.
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Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'
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A GDD changed — scan ADRs and the traceability index for now-stale architectural decisions. Impact report, guides resolution.
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Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
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Create an ADR documenting a technical decision: context, alternatives considered, consequences.
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Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
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Author the Art Bible — visual identity gating asset production. Run before /map-systems.
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Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
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Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
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Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.
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Guided concept ideation using professional studio techniques, player psychology, creative exploration.
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Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.
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Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.
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Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions.
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Architectural code review — coding standards, SOLID, testability, performance concerns.
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Scan GDDs against the entity registry for cross-document conflicts. Grep-first approach targets conflicting sections, different stats.
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