lightning-amp-mpp

v2026.09.24

Multi-Path Payments (MPP) — split a payment across multiple parallel routes; same payment hash, payment_secret binds parts. AMP (Atomic Multipath) — variant where each part has different hash; receiver derives shared secret. USE WHEN: implementing payment splitting, debugging "couldn't route full amount", evaluating MPP vs AMP.

GitHub
安装命令
npx skhub add claude-dev-suite/lightning-amp-mpp
Markdown
SKILL.md

MPP and AMP

When a single channel can't carry the full payment amount or no single path has enough liquidity, the sender splits the payment.

MPP (Multi-Path Payments) — BOLT 9 bit 16

Split into N parts, each with the same payment hash and payment_secret (BOLT 11 's' tag).

Receiver's wallet:

  1. Receives first HTLC; sees total_msat = X, this part's amount.
  2. Holds HTLC; doesn't fulfill yet.
  3. Waits for more parts to arrive (with same payment_secret).
  4. When sum(amounts) >= total_msat, atomically fulfills all HTLCs with the preimage.

If timeout reached and not enough collected: fail all parts. Funds return to sender (minus any that already timed out on chain).

AMP (Atomic Multipath) — BOLT 9 bit 18 (semi-deprecated)

Each part has a different payment hash (payment_hash_i), derived from a master secret + per-part nonce:

master_secret = random
payment_secret_i = HKDF(master_secret, i)
payment_hash_i = SHA256(payment_secret_i)

Receiver:

  1. Receives first part; cannot derive preimage yet.
  2. As more parts arrive, accumulates info.
  3. Once enough parts arrive (≥ k threshold), can derive master_secret (Shamir-like) → derive each part's preimage → fulfill atomically.

AMP supports "spontaneous payments" (keysend-AMP) where sender doesn't need a pre-issued invoice.

When to use MPP vs single-path

Single-path:

  • Sufficient channel capacity exists.
  • Lower overhead (1 HTLC, 1 onion).
  • Easier to reason about.

MPP:

  • Total amount exceeds single-channel capacity.
  • Improved success probability (split across paths with independent liquidity).
  • Cost: more HTLCs in flight (higher channel slot usage), longer total time.

Split sizing strategies

Pick split sizes:

  • Equal split: parts of equal size.
  • Probability-weighted: smaller parts on higher-probability routes.
  • Pickhardt-flow: optimization-based, jointly chooses parts + routes.

Most impls: 4-16 parts max, sized to channel capacity constraints.

Implementation status

ImplBasic MPPAMP keysend
LNDyesyes
CLNyespartial
LDKyesyes
Eclairyespartial

Common bugs

  • payment_secret not included in invoice → MPP receiver fails: cannot bind parts.
  • Sender splits past CLTV-block budget — total time across MPP exceeds invoice expiry.
  • Retry loops: failed part retried over same path → repeat failure.
  • Receiver fulfills before all parts arrive → partial payment, sender short-paid.

Channel slot exhaustion

Each in-flight HTLC consumes an HTLC slot per channel (default max 483 from accept_channel's max_accepted_htlcs). MPP across many small parts fills slots fast.

See also

发现
标签

此技能尚未发布标签。

版本
最新版本元数据

版本

v2026.09.24

发布时间

2026年9月24日

分类

未分类

许可证

MIT

源路径

skills/bitcoin/lightning/amp-mpp

默认分支

main

最新提交

9496306

Tree SHA

fe4e2f1