godot-version-migration

v2026.09.24

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

GitHub
Install command
npx skhub add thedivergentai/godot-version-migration
Markdown
SKILL.md

Godot Version Migration

Orchestrator for engine version upgrades from early Godot through the library target. Domain Skills document current APIs; this hub owns the upgrade path.

Library target: Godot 4.7+

Corpus: docs changelog · interactive changelog · download archive · GitHub releases · migrating index

NEVER Do

  • NEVER skip majors — route 1.x → 2.x → latest 3.x → 4.0 before any 4.x minor ladder.
  • NEVER skip 4.x hops — upgrade 4.0 → 4.1 → … → 4.7 one minor at a time; stabilize after each hop.
  • NEVER claim automatic 1.x→4.x conversion or bit-exact autopilot.
  • NEVER treat Domain Skill bodies as migration changelogs — load references/<topic>.md (mirrored from each skill’s references/migration-notes.md).
  • NEVER load all module notes at once — only subsystems present in the project.
  • NEVER mix server/client Godot minors for high-level multiplayer (especially across 4.2→4.3 SceneMultiplayer protocol changes).
  • NEVER choose Mesh “Restart & Upgrade” without VCS backup (4.1→4.2 mesh format).
  • NEVER run the 3→4 converter without a full backup (tool does not backup).

Version detect

  1. Read project.godot (config_version, config/features) or legacy engine.cfg.
  2. Ask the user if files are ambiguous.
  3. Map to an era in references/era-index.md.

Workflow router (MANDATORY)

Detected eraLoadDo NOT
1.x / early 2legacy/pre-2-context.mdInvent a 1→4 converter
2.xlegacy/2-to-3.md then stabilize on latest 3.xJump straight to 4.7 notes
3.xbridges/3-to-4.md + official 3→4 guideSkip latest-3.x stabilize gate
4.x < 4.7Official hop guide + hop-index.md module notes for touched systemsSkip minors
Already 4.7+godot-master / Domain SkillsTreat this hub as a coding tutorial

Steps (4.x minors)

  1. While current < 4.7, perform exactly one hop to current + 0.1.
  2. Open the official upgrading page for the destination version.
  3. From hop-index.md, open only module notes for subsystems present in the project.
  4. Apply fixes; open in the new editor; playtest; repeat.

Hop table

Majors / bridges

EraResource
1.x archaeologylegacy/pre-2-context.md
2.x → 3.xlegacy/2-to-3.md
3.x → 4.0bridges/3-to-4.md · official guide
Ladder overviewera-index.md

4.x minors

HopOfficial guide
4.0 → 4.1https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.1.html
4.1 → 4.2https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.2.html
4.2 → 4.3https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.3.html
4.3 → 4.4https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.4.html
4.4 → 4.5https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.5.html
4.5 → 4.6https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.6.html
4.6 → 4.7https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.7.html

Cross-skill checklist: references/hop-index.md

Module directory

Mirrored Domain Skill migration notes live at references/<topic>.md (e.g. references/2d-physics.md). Hub-native legacy/, bridges/, and era-index.md are not Domain Skill mirrors.

sync_godot_version_migration.py --all

Reference

Official docs

Related Skills

Master

  • godot-master — Library router for current Domain Skill modules after migration is complete.

Downstream / consumers

  • godot-analyst — Score architecture on the target APIs after hops land.
  • godot-auditor — Never-list / legacy-syntax verification after upgrades.
  • godot-builder — CI / headless bake against the new engine target after each hop.

Complements

Discovery
Tags

No tags published for this skill.

Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

LGPL-3.0

Source path

skills/godot-version-migration

Default branch

main

Latest commit

4c4d0ff

Tree SHA

4df5616