threejs-shaders

v2026.09.24

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

GitHub
Install command
npx skhub add sickn33/threejs-shaders
Markdown
SKILL.md

Three.js Shaders

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need custom shader logic in Three.js.
  • The task involves ShaderMaterial, uniforms, GLSL, vertex deformation, or fragment-based effects.
  • You are extending material behavior beyond what built-in materials provide.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

MIT

Source path

skills/threejs-shaders

Default branch

main

Latest commit

7b534bc

Tree SHA

8d3d722