threejs-postprocessing

v2026.09.24

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

GitHub
Install command
npx skhub add sickn33/threejs-postprocessing
Markdown
SKILL.md

Three.js Post-Processing

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need screen-space visual effects in a Three.js render pipeline.
  • The task involves EffectComposer, bloom, depth of field, color grading, blur, or custom passes.
  • You are enhancing the final rendered image rather than base scene setup alone.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Discovery
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Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

MIT

Source path

skills/threejs-postprocessing

Default branch

main

Latest commit

7b534bc

Tree SHA

8d3d722