threejs-geometry

v2026.09.24

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

GitHub
Install command
npx skhub add sickn33/threejs-geometry
Markdown
SKILL.md

Three.js Geometry

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to create or optimize geometry in Three.js.
  • The task involves built-in shapes, custom BufferGeometry, vertices, or instanced rendering.
  • You are working on mesh structure rather than scene setup or materials alone.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Discovery
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Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

MIT

Source path

skills/threejs-geometry

Default branch

main

Latest commit

7b534bc

Tree SHA

8d3d722