threejs-fundamentals

v2026.09.24

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

GitHub
Install command
npx skhub add sickn33/threejs-fundamentals
Markdown
SKILL.md

Three.js Fundamentals

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to set up the core structure of a Three.js scene.
  • The task involves scenes, cameras, renderers, transforms, resize handling, or object hierarchy basics.
  • You want foundational Three.js guidance before working on specialized topics like shaders or post-processing.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

MIT

Source path

skills/threejs-fundamentals

Default branch

main

Latest commit

7b534bc

Tree SHA

8d3d722