threejs-animation

v2026.09.24

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

GitHub
Install command
npx skhub add sickn33/threejs-animation
Markdown
SKILL.md

Three.js Animation

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to animate objects, rigs, morph targets, or imported GLTF animations in Three.js.
  • The task involves mixers, clips, keyframes, procedural motion, or animation blending.
  • You are building motion behavior in a Three.js scene rather than just static rendering.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Discovery
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Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

MIT

Source path

skills/threejs-animation

Default branch

main

Latest commit

7b534bc

Tree SHA

8d3d722