Geohash & Spatial Code Maps Best Practices
How to implement geohashes correctly in TypeScript and Rust, how to query and index them at scale, and how to apply them to the "codebase as a navigable 2D map" pattern — projecting code into a plane so geohash prefixes become domain regions you can fly through like Google Maps. Contains 42 rules across 8 categories, prioritised by impact.
When to Apply
Reference these guidelines when:
- Implementing or reviewing a geohash encoder/decoder in TypeScript or Rust (bit interleaving, base32, precision, neighbours)
- Building proximity / radius / bounding-box search on lat/lon data, or storing geohashes as index keys (SQL B-tree, Redis sorted sets)
- Debugging the classic geohash bugs — swapped axes, wrong alphabet, border false negatives, off-by-one cells at high precision
- Projecting a codebase (or any abstract graph) into a 2D plane and geohashing it so prefixes name business domains or features
- Navigating a geohashed dataset like a slippy map: zoom-to-precision, viewport tile loading, level-of-detail aggregation, prefix clustering, deep links
A note on scope
Categories 1–4, 6, and 7 are textbook geohashing, drawn from authoritative sources (the geohash spec, the davetroy/geohash-js neighbour tables, Redis, Elasticsearch). Categories 5 (map-) and 8 (nav-) are a novel synthesis — there is no canonical "geohash your codebase" library, so those rules derive design principles from established techniques (deterministic graph layout, Morton/Z-order keys, slippy-map tiling, software cartography). They are honest about when the pattern is overkill.
Rule Categories by Priority
| Priority | Category | Impact | Prefix | Rules |
|---|---|---|---|---|
| 1 | Encoding & Bit Interleaving | CRITICAL | enc- | 6 |
| 2 | Precision & Cell Geometry | CRITICAL | prec- | 5 |
| 3 | Neighbours & Adjacency | HIGH | nbr- | 5 |
| 4 | Proximity & Range Queries | HIGH | qry- | 5 |
| 5 | Codebase-as-Map Spatial Layout | HIGH | map- | 7 |
| 6 | Decoding & Bounding Boxes | MEDIUM-HIGH | dec- | 4 |
| 7 | Spatial Indexing & Storage | MEDIUM-HIGH | idx- | 5 |
| 8 | Navigation & Rendering | MEDIUM | nav- | 5 |
Quick Reference
1. Encoding & Bit Interleaving (CRITICAL)
enc-interleave-longitude-first— Interleave longitude on even bits, latitude on oddenc-base32-alphabet— Use the geohash base32 alphabet, not RFC 4648enc-integer-morton-encode— Encode to an interleaved 64-bit integer for speed and sortable keysenc-binary-chop-no-float-drift— Recompute interval midpoints; never accumulate a float stepenc-normalize-input-domain— Clamp latitude, wrap longitude, reject non-finite inputenc-five-bit-char-boundary— Accumulate exactly five bits per character
2. Precision & Cell Geometry (CRITICAL)
prec-choose-from-error-radius— Choose geohash length from the required error radiusprec-cells-are-not-square— Treat cells as rectangles whose aspect flips with lengthprec-error-is-half-cell— Report decoded accuracy as half the cell, not the full cellprec-cells-shrink-toward-poles— Scale longitude metres by cos(latitude)prec-avoid-mixed-precision— Normalise to one precision before comparing or storing
3. Neighbours & Adjacency (HIGH)
nbr-canonical-lookup-tables— Compute neighbours with the canonical border/neighbour tablesnbr-antimeridian-wrap— Wrap east/west neighbours across the antimeridiannbr-pole-handling— Return no neighbour past the polesnbr-integer-level-neighbors— Compute neighbours on the de-interleaved integernbr-eight-neighbor-set— Build the full eight-neighbour set for proximity
4. Proximity & Range Queries (HIGH)
qry-search-cell-plus-neighbors— Query the cell plus its eight neighbours, never the prefix aloneqry-precision-from-radius— Match query precision to the search radiusqry-bbox-range-decomposition— Decompose a bounding box into covering geohash rangesqry-refine-with-haversine— Refine geohash candidates with true distanceqry-expand-precision-when-sparse— Widen the search by dropping a prefix character on sparse cells
5. Codebase-as-Map Spatial Layout (HIGH)
map-deterministic-projection— Project code into 2D from a structural signal, not arbitrary layoutmap-stable-coordinates— Make coordinates reproducible and incremental-stablemap-normalize-to-geohash-domain— Normalise the code plane into the geohash lat/lon domainmap-coupling-implies-proximity— Validate that coupled code lands in the same regionmap-prefix-as-domain-region— Treat a geohash prefix as a named domain regionmap-precision-as-architectural-level— Map prefix length to architectural levelmap-persist-coordinate-sidecar— Persist the file-to-geohash assignment as a committed sidecar
6. Decoding & Bounding Boxes (MEDIUM-HIGH)
dec-decode-to-bbox— Decode to a bounding box, then derive the centredec-symmetric-interval-reconstruction— Decode by mirroring the encoder's interval halvingdec-avoid-roundtrip-reencode— Keep the original hash; don't decode-then-re-encodedec-precompute-reverse-alphabet— Decode with a precomputed reverse-alphabet table
7. Spatial Indexing & Storage (MEDIUM-HIGH)
idx-sorted-string-range-scan— Store geohashes as sorted strings for prefix range scansidx-integer-sortable-key— Use the interleaved integer as a compact sortable keyidx-db-prefix-index— Make prefix queries sargable in Postgres and Redisidx-range-query-from-covering-set— Execute a box query as range scans over the covering setidx-trie-hierarchical-bucketing— Aggregate by region with a geohash trie
8. Navigation & Rendering (MEDIUM)
nav-precision-to-zoom-levels— Map geohash precision to zoom levelsnav-level-of-detail-aggregation— Render aggregated prefix buckets when zoomed outnav-tile-lazy-loading— Load only the geohash cells in the viewportnav-cluster-by-prefix— Cluster overlapping markers by shared prefixnav-breadcrumb-prefix-path— Use the geohash prefix as navigation state and deep link
How to Use
Read individual reference files for detailed explanations, code examples, and "when NOT to apply" guidance:
- Section definitions — Category structure and impact levels
- Rule template — Template for adding new rules
Rules cross-link via [[other-rule-slug]]; follow them when a related pattern is referenced. To build a code map end to end, the spine is: map-deterministic-projection → map-normalize-to-geohash-domain → encode (category 1) → map-prefix-as-domain-region → navigate (category 8).
Reference Files
| File | Description |
|---|---|
| references/_sections.md | Category definitions and ordering |
| assets/templates/_template.md | Template for new rules |
| metadata.json | Version and reference information |