higgsfield-style

v2026.09.25

Use when the user asks about visual styles, aesthetics, color grades, film looks, or how to set the tone and atmosphere of a Higgsfield generation.

GitHub
Install command
npx skhub add osidemedia/higgsfield-style
Markdown
SKILL.md

Higgsfield Visual Styles

Core Platform Styles

These five styles are Higgsfield's named presets. Reference them by exact name.

Cinematic

Look: Polished, high-contrast, vivid colors, balanced exposure — modern blockbuster Best for: Drama, action, narrative films, commercials, any professional content Color tendency: Rich, saturated, clean Prompt phrase: "Style: Cinematic" Pair with: Kling 2.6/3.0, Sora 2, Dolly In, Arc, Crane Up

Example: A detective walks through a night market.
Style: Cinematic. Cold blue shadows, warm amber market stall light.
Shallow depth of field. 16:9.

VHS

Look: Retro videotape grain, color bleed, slight scanlines, analog imperfection Best for: 80s/90s nostalgia, horror, thriller, retro music videos, flashbacks Color tendency: Slightly washed out, warm yellows and reds, low contrast Prompt phrase: "Style: VHS" Pair with: Handheld camera, Wan 2.5, any horror preset

Example: Teenagers at a house party in 1987.
Style: VHS. Warm, grainy, slightly overexposed. 4:3 ratio.

Super 8MM

Look: Warm film grain, soft vignette, muted colors, home-movie feel Best for: Personal stories, romance, nostalgia, indie films, family moments Color tendency: Warm, golden, slightly faded Prompt phrase: "Style: Super 8MM" Pair with: Handheld, natural light descriptions, intimate scenes

Example: A couple dancing in a sunlit backyard in the 1970s.
Style: Super 8MM. Warm grain, soft vignette edges. 4:3.

Anamorphic

Look: Ultra-wide aspect ratio (2.35:1), horizontal lens flares, slight barrel distortion, epic scale — classic Hollywood widescreen Best for: Action, epic fantasy, war films, sweeping landscapes, high drama Color tendency: High contrast, deep blacks, rich highlights Prompt phrase: "Style: Anamorphic" or "Style: Anamorphic, 2.35:1 widescreen" Pair with: Crane Up, 360 Orbit, Super Dolly Out, Sora 2

Example: An army marches across a frozen plain at dawn.
Style: Anamorphic, 2.35:1. Deep blue-grey tones. Lens flare on the rising sun.

Abstract

Look: Non-representational, surreal color schemes, unconventional shapes, artistic Best for: Music videos, conceptual art, dream sequences, experimental content Color tendency: Vivid, unexpected, driven by concept not realism Prompt phrase: "Style: Abstract" Pair with: Wan 2.5, Portal, Multiverse, Glitch presets

Example: Fractured geometric shapes pulse to music in a void.
Style: Abstract. Electric blue and magenta on black. 1:1 ratio.

Color Grade Vocabulary

Use these in any prompt regardless of style preset:

MoodColor grade description
Cold thriller"Teal and orange, desaturated, high contrast"
Warm nostalgia"Golden hour amber, soft shadows, low contrast"
Cyberpunk"Neon magenta and cyan, deep shadows, HDR"
Horror"Sickly green-yellow, crushed blacks, desaturated"
Romance"Soft warm pink-gold, lifted shadows, dreamy"
Documentary"Neutral, natural light, no grade"
Epic fantasy"Rich jewel tones, deep shadows, volumetric light"
Noir"High contrast black and white, or near-monochrome"
Sci-fi cold"Ice blue and silver, stark white light"
Post-apocalyptic"Desaturated orange and brown, dust haze"

Lighting Vocabulary

TypeDescriptionBest for
Golden hourWarm directional light just after sunrise or before sunsetRomantic, epic, beautiful
OvercastSoft diffused light, no shadowsDocumentary, emotional, grounded
NeonColored artificial light from signs/screensCyberpunk, night scenes, urban
VolumetricLight rays visible through atmosphere (fog/dust)Fantasy, cinematic, atmospheric
Practical onlyAll light comes from sources visible in frame (lamps, fire, screens)Realism, noir, intimate
Side-litSingle strong light from one side creating deep shadowDrama, tension, portrait
BacklitSubject silhouetted or rimlit from behindMystery, romance, epic reveal
Low keyMostly dark with small pools of lightHorror, thriller, noir
High keyBright, even, minimal shadowsComedy, commercial, lifestyle

Cinematic Lighting Techniques

Specific lighting setups that AI models respond to well. Use these terms directly in your prompts for precise control over how light shapes the scene.

TechniqueEffectBest for
Rembrandt lightingTriangle of light on the shadowed cheek, one eye litPortrait drama, character intros, moody interviews
Butterfly / Paramount lightingOverhead light casting a shadow under the noseGlamour, fashion, beauty shots, classic Hollywood
Split lightingHalf the face lit, half in complete shadowDuality, inner conflict, villain reveals
Rim lighting / backlitEdge glow outlining the subject's silhouetteMystery, epic reveal, separation from background
Motivated lightingLight source visible or implied in the scene (lamp, window, fire)Realism, narrative grounding, naturalistic drama
Practical lightingIn-scene light sources (neon signs, candles, screens)Night scenes, cyberpunk, intimate realism
ChiaroscuroExtreme contrast between light and dark areasRenaissance feel, high drama, painterly compositions
High-keyBright, minimal shadows, even illuminationComedy, commercial, lifestyle, clean aesthetic
Low-keyDeep shadows dominate, small pools of lightNoir, thriller, horror, psychological tension
Golden hour / Magic hourWarm amber directional light, long soft shadowsRomance, beauty, epic landscapes, emotional beats
Blue hourCool steel-blue ambient light just after sunsetMelancholy, transition, quiet tension, urban solitude
Harsh midday sunHard overhead light, strong defined shadowsDesert, confrontation, exposed vulnerability
Overcast diffused / softboxEven soft light, no hard shadowsPortraits, documentary, grounded realism

Aspect Ratio Guide

RatioNameBest for
16:9WidescreenStandard video, YouTube, film
9:16VerticalTikTok, Instagram Reels, Shorts
2.35:1AnamorphicEpic cinema, maximum widescreen drama
1:1SquareInstagram posts, artistic
4:5PortraitInstagram feed, social portrait
4:3Classic TVRetro, VHS feel, vintage

Negative constraints: For texture/lighting artifacts (flickering textures, style ignored, over-lit output, color grade inconsistency) and their prevention phrases, see ../shared/negative-constraints.md — Texture/Lighting Artifacts section.


Style Best Practices (Cinema Studio 3.0 / Seedance 2.0)

These principles apply to Cinema Studio 3.0's generation engine (Business/Team plan only) and complement the style vocabulary above.

One Style Anchor Rule

ONE primary style anchor beats five adjectives. Beyond 2–3 style tokens, model attention dilutes and the output becomes generic.

Wrong: Style: cinematic, anamorphic, moody, atmospheric, dramatic lighting, film grain, desaturated, noir-inspired, high contrast, vintage feel

Right: Style: anamorphic, subtle grain, muted palette

Pick your anchor (the single most important style element), add 1–2 supporting tokens, stop.

"Cinematic" Does Nothing

Every generated video is "cinematic" by default. The word adds zero information. Replace it with a specific lens or contrast description:

  • "cinematic" → shallow depth of field, warm highlights, cool shadows
  • "cinematic look" → anamorphic, 2.35:1, horizontal lens flares
  • "cinematic quality" → 35mm film stock, natural grain, Kodak Portra palette

Style Transfer via @Reference

Visual style references beat descriptive text. One reference image/video carries more style information than 10 descriptor words:

Match the visual style, color grading, and film texture of @Video1.
A woman walks through autumn leaves in a park.
Camera: slow tracking alongside her.

Use style references for: color grading, film stock emulation, lighting mood, texture quality, era-specific looks.

CGI Material Contract

When prompting CGI or product renders, specify 2–4 material properties per surface to avoid the default "plastic sheen":

PropertyOptionsExample
Basemetal, glass, fabric, ceramic, wood, leatherbrushed stainless steel
Roughnessmatte, satin, glossy, mirrorsatin finish
Imperfectionscratches, dust, wear, fingerprints, patinafine scratches from use
Edgebeveled, sharp, rounded, chamferedsoft rounded edges

Example: A matte ceramic vase with hairline cracks and a subtle patina, soft rounded rim, resting on rough-hewn oak.

Period Control

Don't just name the decade — specify the materials and lighting of the era:

  • "1970s style" → Kodachrome warm tones, wood paneling, orange shag carpet, tungsten bulbs casting amber light
  • "1940s noir" → high-contrast black and white, Venetian blind shadows, fedora silhouettes, wet asphalt reflecting streetlamps
  • "1990s home video" → Hi8 camcorder grain, autofocus hunting, timestamp overlay, oversaturated greens

Register Poles — the style dial has opposite ends

[FIELD — 13-project community harvest, 2026-07-18] — "photoreal cinematic" is not one register. Production projects sit at named poles of a dial, and the pole decides the whole camera grammar:

Register poleCamera grammarTexture stack
Film register (drama/romance features)Handheld breathing, off-level allowed, natural motion35mm grain, milky low contrast, gate weave, halation, "corners as bright as center"
Broadcast-TV register (early-2000s drama)Locked-off tripod, frontal compositions, held reaction beats, ONE camera move per shot maximumHeavy soft diffusion, blooming highlights, telecine grain, flat neutral daytime
Stop-motion / hand-animatedStepped motion — "true 12fps, animated on twos: each pose held two frames then snapping, never gliding" + constant painterly boilSplit-motion rule: atmosphere (snow, breath-vapor, smoke) moves SMOOTHLY while figures step on twos — an explicit constraint that fights the video model's default smoothness
Anime / celPer-shot named camera, fewer physics/skin blocks (the template contracts)"Cel-shaded 2D, clean flat fills, two-to-three value cel shading — not painterly, not 3D, no CGI smoothness"

The style-anchor slot swaps vocabulary by register. Same slot, different language: photoreal anchors on a DP/director look (short-form only — block prompts describe the look instead, per the seedance measurable-language rules) · anime anchors on an art era ("early 2000s retro anime, vintage cel proportions") · stop-motion anchors on medium physics ("12fps on twos, painterly boil"). Never carry one register's anchor into another.

One saturated accent color, reserved for the story. The corpus-wide color discipline: the plot-critical prop owns the only saturated accent in a muted grade (an acid-green device, a chartreuse remote LED) — and the same reservation works temporally ("golden hour is reserved for the twist"; everything before it stays flat neutral). State the reservation explicitly.


Style Recipes — eight proven shapes

[OFFICIAL — Higgsfield cinematic-prompt-builder skill, 2026-07] — starting recipes, each a distinct render contract. Combine and deviate freely; the load-bearing part of each is the is / is-NOT declaration and the shots-per-15s shape:

RecipeLook declarationStructure + signatureAudio
Live-action epic8K photoreal, anamorphic, fine grain — "photoreal, NOT 3D/game"Oner or multishot; one "hook" event triggers one held slow-mo beat, then snaps back; scale contrast (tiny figures vs vast subject)Diegetic; slow-mo drops to muffled vacuum + heartbeat, snaps back with a whoosh
3D animated featureVibrant glossy CGI, Pixar-quality stylized, subsurface fur/skin6 shots / 15s montage — "don't use one camera angle"; per-shot spoken lines with delivery described; land a visual gagLight score allowed; often still SFX-forward
Game cutsceneUE5 real-time in-engine render — "hyperreal but unmistakably GAME-rendered, NOT film"3 shots / 15s, hard cuts; screen-pinned HUD in a locked accent hex, every element enumerated with exact text — HUD never parallaxesNo music; SFX + subtle UI ticks
Gameplay footageAAA arcade (racing) — hyper-saturated engine render, "in-game, NOT a film plate"Rock-steady chase-cam locked to vehicle, NO slow-mo anywhere, live HUD (RPM, boost, minimap)Engine, gears, boost, tyre screech, UI beeps
FPV / POV onerOne unbroken take, photoreal macro, anamorphicBeats by timestamp in one paragraph; one named speed ramp (240fps bullet-time beat → snap to 24fps); macro brushes against surfacesSlow-mo swaps ambience for amplified rhythmic sound
Product / commercial8K editorial, deep black crush, per-section color worlds8–10 short sections, hard match-cuts on action; rapid 0.3s macro montage; resolves on a hero packshot (product in one third, dark negative space, slow dolly, particle drift, hold)No music/VO/text — product-handling SFX only
VFX composite (on a source clip)Photoreal practical-FX realism; composition + grade INHERITED from the sourceINPUT LOCK: plate preserved unchanged, camera inherited exactly; only additions = new element + its light + contact shadows; parallax-locked to an anchor planeNew element's diegetic sounds over preserved room tone
Kaiju / creature8K photoreal anamorphic, ORIGINAL design ("not based on any franchise")~6 cuts, per-cut OPTICS; the detail that opens CUT 1 is the one CUT 2 zooms into; containment rule ("stays at the sea surface, never airborne") grounds physics and scaleDiegetic only — rumble, roars, water-burst, subsonic boom

Full engine-side counterparts: the HUD recipe and INPUT LOCK live with worked patterns in ../higgsfield-seedance/SKILL.md and ../higgsfield-seedance-vfx/SKILL.md; the containment rule doubles as the build-safe construction law (../higgsfield-seedance/SKILL.md § Build-safe construction).


Related skills

  • higgsfield-camera — Camera controls to pair with styles
  • higgsfield-mixed-media — Artistic style overlays (non-photorealistic)
  • higgsfield-moodboard — Moodboard + Soul Hex for project-level style locking
  • higgsfield-cinema — Cinema Studio built-in color grading suite
  • templates/ — Annotated genre-specific prompt templates with style examples
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Version

v2026.09.25

Published

Sep 25, 2026

Category

Uncategorized

License

MIT

Source path

skills/higgsfield-style

Default branch

main

Latest commit

c0b73ab

Tree SHA

64c8b2a