game-server-security

v2026.09.25

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary.

GitHub
Install command
npx skhub add gmh5225/game-server-security
Markdown
SKILL.md

Game server and backend security

Trace one consequential operation across client, transport, server, backend, provider, and durable state. Authentication is an input to authorization, not a substitute for it.

Topic routing

Use anti-cheat-systems for detector enforcement, game-engine-resources for engine replication models, and game-supply-chain-security for released server or plugin artifacts.

Discovery
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Version
Latest version metadata

Version

v2026.09.25

Published

Sep 25, 2026

Category

Uncategorized

License

MIT

Source path

.claude/skills/game-server-security

Default branch

main

Latest commit

913adab

Tree SHA

1e43d28