svg-character-animation

v2026.09.24

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

GitHub
Install command
npx skhub add calesthio/svg-character-animation
Markdown
SKILL.md

SVG Character Animation

Use this skill when animating character rigs made from SVG parts.

Runtime Rules

  • Animate transforms (x, y, scale, rotation) rather than layout.
  • Use timelines for multi-part acting beats.
  • For SVG elements, use stable pivots (svgOrigin or correctly scoped transform origins).
  • In Remotion, do not let GSAP advance with requestAnimationFrame; drive a paused timeline from the current frame.

Browser Pattern

gsap.set("#arm_right", { svgOrigin: "390 310" });
const tl = gsap.timeline({ defaults: { ease: "power2.inOut" } });
tl.to("#head", { rotation: -8, duration: 0.2 })
  .to("#arm_right", { rotation: 35, duration: 0.4 }, "<");

Remotion Pattern

const frame = useCurrentFrame();
const progress = frame / durationInFrames;
timeline.progress(progress);

HyperFrames Pattern

Use HTML/SVG/GSAP components with deterministic timelines and validate via the HyperFrames CLI before final render.

Quality Checklist

  • Parts stay connected at pivots during motion.
  • Blinks, gaze, and mouth shapes are separate enough to read.
  • Pose holds are long enough to communicate emotion.
  • Frame sampling shows meaningful deltas, not frozen animation.

Sources

Discovery
Tags

No tags published for this skill.

Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

AGPL-3.0

Source path

.agents/skills/svg-character-animation

Default branch

main

Latest commit

08e2151

Tree SHA

f0fd29d