framer-motion-gestures

v2026.09.24

Official Framer Motion skill for gesture animations — drag, pan, tap, hover, focus, touch animations. Use when building interactive elements with drag, pan, tap, hover, or touch gestures, or when asking about Framer Motion drag constraints, gesture handlers, or interactive animations.

GitHub
Install command
npx skhub add c-jeril/framer-motion-gestures
Markdown
SKILL.md

Framer Motion Gestures

When to Use This Skill

Apply when implementing gesture-driven animations: drag, pan, tap, hover, focus, or touch interactions. When the user asks about drag-and-drop, interactive elements, or gesture-based UI in Framer Motion.

Related skills: For core animation use framer-motion-core; for variants use framer-motion-variants; for layout animations use framer-motion-layout.

Drag

Enable dragging with the drag prop:

<motion.div
  drag="x"
  dragConstraints={{ left: -100, right: 100 }}
  whileDrag={{ scale: 1.1, cursor: "grabbing" }}
/>

Drag Props

PropTypeDescription
dragbool | "x" | "y"Enable drag on axis
dragConstraintsobject | RefObjectMovement constraints
dragMomentumbooleanContinue momentum after release (default: true)
dragElasticnumber | objectElasticity of bounds (default: 0)
dragTransitionTransitionSpring config for momentum
whileDragMotionPropsAnimation while dragging
onDragfunctionCallback during drag
onDragStartfunctionCallback when drag starts
onDragEndfunctionCallback when drag ends

Drag Constraints

<motion.div
  drag
  dragConstraints={{
    left: -100,
    right: 100,
    top: -50,
    bottom: 50
  }}
/>

Ref-based Constraints

function Draggable() {
  const constraintsRef = useRef(null);

  return (
    <>
      <motion.div
        ref={constraintsRef}
        style={{
          width: 500,
          height: 500,
          backgroundColor: "#eee"
        }}
      />
      <motion.div
        drag
        dragConstraints={constraintsRef}
      />
    </>
  );
}

Pan

Pan is similar to drag but for pointer/touch:

<motion.div
  drag="x"
  onDrag={(e, info) => {
    console.log("Position:", info.point);
    console.log("Velocity:", info.velocity);
  }}
/>

Pan vs Drag

  • Drag: Mouse/touch with visual feedback, momentum, and constraints
  • Pan: Lower-level pointer tracking without momentum

Tap (whileTap)

Animation when pressed:

<motion.button
  whileTap={{ scale: 0.95, opacity: 0.8 }}
  whileHover={{ scale: 1.05 }}
>
  Click me
</motion.button>

Hover (whileHover)

Animation on hover:

<motion.div
  whileHover={{ scale: 1.1, backgroundColor: "#ff0000" }}
  style={{ width: 100, height: 100, backgroundColor: "#00ff00" }}
/>

onHoverStart / onHoverEnd

<motion.div
  onHoverStart={() => console.log("Hover started")}
  onHoverEnd={() => console.log("Hover ended")}
/>

Focus (whileFocus)

Animation when focused (keyboard):

<motion.input
  whileFocus={{ scale: 1.05, borderColor: "#00ff00" }}
  style={{ borderWidth: 2 }}
/>

Drag with Spring Physics

<motion.div
  drag="x"
  dragConstraints={{ left: -200, right: 200 }}
  dragTransition={{
    type: "spring",
    stiffness: 300,
    damping: 20,
    mass: 1
  }}
/>

Drag Controls with Constraints

function DraggableBox() {
  const constraintsRef = useRef(null);

  return (
    <>
      <motion.div
        ref={constraintsRef}
        style={{
          width: 500,
          height: 500,
          backgroundColor: "#f0f0f0"
        }}
      />
      {[1, 2, 3].map(i => (
        <motion.div
          key={i}
          drag
          dragConstraints={constraintsRef}
          dragMomentum={false}
          whileDrag={{ scale: 1.1 }}
        />
      ))}
    </>
  );
}

Swipe Detection

function Swipeable() {
  const x = useMotionValue(0);
  const { scrollYProgress } = useScroll();

  const opacity = useTransform(x, [-100, 0, 100], [0, 1, 0]);

  return (
    <motion.div
      style={{ x, opacity }}
      drag="x"
      dragConstraints={{ left: 0, right: 0 }}
      dragElastic={1}
    />
  );
}

Gesture State Info

Callbacks receive PointInfo and DragInfo:

onDrag={(e, info) => {
  info.point      // { x, y } position
  info.velocity   // { x, y } velocity
  info.offset     // { x, y } offset from start
}}

Best practices

  • ✅ Use dragConstraints to keep elements within bounds.
  • ✅ Use dragElastic for bounce-back effects.
  • ✅ Use whileDrag for visual feedback during drag.
  • ✅ Use dragMomentum for natural continuation.
  • ✅ Use dragTransition with spring for physics-based drag.
  • ✅ Use refs for constraints when dragging within a container.

Do Not

  • ❌ Use drag without dragConstraints if the element should stay within bounds.
  • ❌ Forget that drag events only fire after the pointer moves a threshold.
  • ❌ Use excessive dragElastic — it can cause visual glitches.
  • ❌ Animate conflicting properties during drag (e.g., scale and x).

Learn More

https://www.framer.com/motion/gestures/ https://www.framer.com/motion/drag/

Discovery
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Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

MIT

Source path

skills/framer-motion-gestures

Default branch

main

Latest commit

837d726

Tree SHA

bdf472c