unity-gamedev-skill-pack

v2026.09.24

Evaluate and adopt Unity game-development skill packs from external repositories into a safe, reusable local package. Use when maintainers want to import game-dev workflows (Addressables, Cinemachine, GAS, VContainer, UniTask, Wwise, etc.) without blindly trusting third-party prompts.

GitHub
Install command
npx skhub add akillness/unity-gamedev-skill-pack
Markdown
SKILL.md

Unity GameDev Skill Pack

Use this skill to turn an external Unity skill pack into a reviewed internal package.

When to use this skill

  • You discovered an external Unity skill repository during survey runs.
  • You want selective reuse (workflow ideas) rather than direct copy-paste.
  • You need PR-safe imports with risk notes, provenance, and rollback.

When not to use

  • You need to debug a concrete Unity runtime/build error right now.
  • You are writing gameplay code directly instead of curating skill docs.

Instructions

Step 1: Capture source provenance

Record at least one concrete source URL plus retrieval method (indexed snippet or direct page retrieval).

Step 2: Extract reusable patterns only

From the source pack, keep transferable workflow units (setup checks, guardrails, validation order). Drop tool-locked fluff and unverifiable claims.

Step 3: Run safety gates

Before adding any imported guidance:

  • verify license suitability
  • check recency/activity
  • check that instructions are deterministic and non-destructive
  • flag engine-version assumptions explicitly

Step 4: Package into local skill structure

Create/update:

  • SKILL.md (operator-facing workflow)
  • SKILL.toon (compact behavior contract)
  • evals/evals.json (prompt assertions that enforce boundaries)

Step 5: Add risk + rollback in PR

State what was imported, what was intentionally excluded, known risks, and exact rollback path (revert commit/PR).

Step 6: Validate before merge

Run JSON checks, diff hygiene (git diff --check), and skill validator scripts when available.

Output format

Return a short curation packet:

  • Source(s)
  • Imported patterns
  • Excluded patterns
  • Risks
  • Validation results

Examples

  • "Survey found tjboudreaux/cc-plugin-unity-gamedev; import only reusable setup/validation flow into local skill docs with risk notes."
  • "Source license unclear after metadata fallback" -> keep as discovery evidence but do not promote/import without explicit exception rationale.

Best practices

  1. Prefer adaptation over replication: rewrite external guidance in local conventions.
  2. Keep provenance labels near claims so reviewers can verify quickly.
  3. Always include rollback steps in PR body when importing external workflows.

References

Discovery
Tags

No tags published for this skill.

Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

Not specified

Source path

.agent-skills/unity-gamedev-skill-pack

Default branch

main

Latest commit

f579bfe

Tree SHA

34a09b3