design-first-ui-prompting

v2026.09.24

Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.

GitHub
Install command
npx skhub add akillness/design-first-ui-prompting
Markdown
SKILL.md

Design-First UI Prompting Skill

This skill is for design-first prompting: turn fuzzy ideas into a tight spec that produces consistent UI.

When to use this skill

  • Turning a fuzzy UI idea into a tight, skimmable spec using the GOAL / FORMAT / LAYOUT / TYPE SYSTEM / COLOR+MATERIAL / IMAGERY / COPY / CONSTRAINTS / NEGATIVE PROMPT skeleton.
  • Locking a single "system" (layout, hierarchy, copy) first, then iterating by changing one variable at a time (angle/crop, accent color, card arrangement, background tone).
  • Working around unreliable AI-generated typography with the 2-pass workflow: generate without text, then typeset the copy separately (e.g., in Figma).
  • Building a "constraints card" (FONT / STYLE / MODE) to anchor a model's output like a mini style guide, or maintaining a local, gitignored reference pack instead of expecting the model to "remember" taste.
  • Running the fast-iteration checklist (spacing, contrast, one-hero-line hierarchy, single accent color, texture) or the vague-user question list to clarify what a UI generation request actually needs.
  • Not for defining or governing a shared design-token/visual-language system across pages and products (route to design-system), not for responsive/breakpoint layout strategy or verification (route to responsive-design), and not for reusable component API architecture (no dedicated owner skill currently exists in this repo — treat as a design-system boundary question).

Core principle

Prompt like a design system, not a wish.

Prompt Structure (copy/paste)

Use this skeleton, then fill the blanks.

GOAL
- What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide)
- Who is it for? (persona)
- What’s the success criteria? (clarity, conversion, vibe)

FORMAT
- Size/aspect: (e.g., 1080x1350)
- Safe margins: (e.g., 90px)

LAYOUT (wireframe in words)
- Grid: (e.g., Swiss 6-col)
- Placement: (e.g., type-left / image-right)
- Hierarchy: H1 → subhead → body → CTA

TYPE SYSTEM
- Font vibe: (e.g., Söhne / Neue Haas / SF Pro)
- Weights: (H1 700, body 400)
- Leading: (tight for H1, readable for body)
- Tracking: (micro labels wider)

COLOR + MATERIAL
- Background: (hex or description)
- Text: (white/ivory/charcoal)
- One accent only: (cyan/lime/purple)
- Texture: (subtle grain, no plastic HDR)

IMAGERY / UI STYLE
- UI style: (minimal / glass / editorial / playful 3D)
- If photo: lighting + crop + texture rules
- If 3D: materials + lighting + softness

COPY (render EXACTLY)
- Line 1:
- Line 2:
- ...

CONSTRAINTS (change 1–2 things only)
- FONT: ___
- STYLE: ___
- MODE: ___

NEGATIVE PROMPT
- No logos, no watermarks
- No extra text beyond provided lines
- No gibberish typography

Rules that improve consistency

1) Lock one “system”, then iterate with variants

  • First output: nail layout + hierarchy + copy.
  • Variants: change ONE variable at a time:
    • angle / crop
    • accent color
    • card arrangement
    • background tone

2) Treat typography as fragile

If the model keeps misspelling:

  • Use 2-pass workflow:
    1. Generate without text (reserve a clean text-safe area)
    2. Typeset in Figma

3) Use “constraints cards”

When you want the model to obey a style:

  • Add a small “Constraints” panel with explicit values.
  • It anchors the output like a mini style guide.

Example:

Constraints
FONT  CANELA
STYLE  MINIMAL
MODE  DARK

4) Keep a local reference pack

Don’t ask the model to “remember” taste.

  • Save references into a gitignored local reference folder, such as refs/...
  • Point prompts to the reference style

Fast iteration checklist (what to tweak)

  • Spacing: margins, leading, baseline rhythm
  • Contrast: background vs text
  • Hierarchy: one hero line, one support line
  • One accent only (don’t rainbow)
  • Texture: add grain, remove smoothing

Questions to ask (when user is vague)

  • What’s the single message of this screen?
  • What’s the hierarchy (H1 / sub / CTA)?
  • Which style lane: minimal editorial vs playful 3D vs glass UI?
  • Any must-keep constraints (font vibe, color, spacing, grid)?

References

Discovery
Tags

No tags published for this skill.

Version
Latest version metadata

Version

v2026.09.24

Published

Sep 24, 2026

Category

Uncategorized

License

Not specified

Source path

.agent-skills/design-first-ui-prompting

Default branch

main

Latest commit

f579bfe

Tree SHA

34a09b3